
Logic Equations (Puzzleship)
Give each letter its own number so every equation and inequality holds.
Daily games you play at once, with no account to make first.

Give each letter its own number so every equation and inequality holds.

Six classic logic grid puzzles a day, from a two-minute warm-up to a half-hour deduction.

Classic grid logic puzzles: a story, a few categories and clues that leave one answer.

Seat eight illustrated dinner guests at a round table using portrait details and a cluebook.

Feed numbers to a machine, read what comes out, and crack its secret rule.

Six multiple-choice quizzes a day whose questions are about their own answers.

See a brand logo in black and white and guess its exact colour in one try.

Fill a 3x3 grid with League of Legends champions that fit both clues.

One animal, three others: tap the one that is its closest relative.

Cut the day's sentence down to a five-word headline, using only its own words.

Grow one English word outward, chunk by chunk, from a daily pile of prefixes, roots and endings.

Draw one closed loop around a small grid so each number shows how many of its sides the loop uses.

Find four groups of four from twelve words, with link words closing the loop.

Draw one closed loop so every number counts the bends around it.

Draw one river that loops through every cell of the day's grid.

Guess the video game from its loot, plus four more daily game puzzles.

Wordle with words from The Lord of the Rings: six tries at the day's five letters.

Unmask the day's Middle-earth character from race, realm, first book, weapon and role.

Roll until you hit the number of the day, three times, and see how lucky you were next to everyone else.

Read a clue about an actor and pick their face from four photos.

Fill the day's grid with suns and moons: balanced lines, never three alike in a row.

Sort a screen of drifting digits into the day's five buckets, office-drone style.

Swap labelled tiles back to their grid spots in as few moves as you can.

Clear the day's mahjong board by matching free tiles.

Five this-or-that questions a day: pick your side, then guess which side most people took.

Five quick prompts a day, where the answer that scores is the one everyone else gave.

Three quick daily arithmetic puzzles: make 10, hit a target, find the missing operators.

Find every word in the day's letters, with blanks showing what is left.

Each clue folds the world map in half until one country is left.

Name the country, or the pair of bordering countries, behind the day's silhouette.

Name the day's Marathon weapon and core in five tries each.

Wordle with whole words: guess the day's Mario game title.

Name the year of three US elections from their county maps, five guesses each.

White to play and force checkmate in two, one position a day.

Slide columns of numbers and signs until every tile has been part of a true equation.

Twenty sums, sixty seconds, the same problems for everyone today.

Reach the day's target by combining six smaller numbers with the four basic operations.

A daily KenKen-style grid, the same for everyone: fill rows and columns so every cage hits its target.

Place the digits 1 to 9 so three across sums and three down sums all come out right.

A Wordle for sums: find the day's hidden addition or subtraction in five tries.

Click the mouse from room to room until it finds the cheese.

Find the day's hidden path across a grid in six guesses, Wordle style.

A rectangle maze where the goal is the longest route, not the shortest.

A middle-weight classic sudoku from Metro, new each weekday.

Six tries to crack a hidden lineup of five dungeon residents, one floor a day.

Find the two letters that complete four word fragments at once, three times over.

Flip two cards at a time and clear the day's board of pairs in as few moves as you can.

Twenty mental maths problems, one clock, graded against everyone who played today.