
Dialed Color2
Fix the one wrong colour on a cartoon or logo from memory, five rounds a day.
Daily games you play at once, with no account to make first.

Fix the one wrong colour on a cartoon or logo from memory, five rounds a day.

See five shapes, then put each back at its size, angle and place from memory: the same five for everyone each…

Hear a beat, then tap it back one track at a time; one shared daily beat with one attempt.

Experience five durations, then recreate each one from memory: how good is your internal clock?

A roguelike built on dice-poker scoring, with a daily challenge leaderboard.

Guess one country's published average penis length in five tries.

One obscure word, four definitions, only one real.

A Wordle spin-off where the answer can be any length and every letter you type counts against you.

Guess the day's hidden Digimon from its level, type, attribute, group and colour.

Name the day's hidden Digimon from its traits, or find it in a digivolution tree.

Slide numbered tiles back into order, one daily board for everyone.

Lights Out with tetrominoes: drop the day's pieces on a 5x5 grid until every light is off.

Clear a hand of cards in as few moves as you can, three rounds a day.

Put the day's group of items in the right order, in as few guesses as you can.

Close two alphabetical walls around the day's secret word until it has nowhere to hide.

Guess the day's character from the Cosmere, Dune, Middle-earth or Star Wars in six tries.

Guess the day's D&D monster by its six ability scores, in eight tries.

Name the famous person from where and when they were born and died.

One small scenario, a set of rules, and five questions about what they force.

Place number tiles so every line adds up to its sum.

Drag events onto a monthly calendar and find the one schedule that satisfies every rule.

Guess the day's Dofus monster from attributes that turn green, orange or red.

Guess the day's Dofus class from its role, elements and playstyle.

Look at the day's dog and name its breed in five attempts.

Tile the board with two kinds of domino so every row and column sums right.

A daily crossword where every clue has two answers, and you work out which goes where.

Drop numbers into four columns and merge matching ones to double them.

Turn the day's start word into its target word, one step at a time.

Every word starts misspelled: pair each one with a neighbour and trade one letter so both come out right.

Dig a path down through letter blocks by finding the day's themed words.

Find the day's secret word with two clues per guess: how close in meaning and how close in spelling.

Chain number tiles across the gaps so every chain works out to 12.

Sort sixteen NFL players into four hidden groups, then set a fantasy lineup that beats the House.

Guess the day's Dragon Ball character from how each guess compares on species, origin and more.

Read the day's tiny C function and paint its output on an 8x8 grid.

Turn the pipe pieces until every one connects to the water, with no leaks.

Watch the start of a throw, then call where the ball comes down.

The watermelon merge game with the same 50 drops for everyone each day.

Read a patient's clues one at a time and name the DSM-5 diagnosis in six guesses.

Fill every square with a dot or a ring, half and half in every line and room.

A cozy daily queens puzzle: one dumpling per row, column and zone.

Decipher a made-up script from a few picture tablets, then write the sentence for a new picture in six tries.

Two events, one question: which happened earlier? Three times a day.

The gentlest of Metro's three weekday sudokus, free to play in the browser.

A chess puzzle where your piece becomes whatever it captures.

Ping cells of a hidden grid, read the distance to the nearest reflector, and find them all.

Slide the green chips so the yellow one echoes you onto the red dot.

Eight short clues a day, every answer spelled from the same seven letters.