Cluest (Puzzleship)
Prove who is innocent and who is criminal in a grid of suspects, one clue at a time.
Every day: Six numbered suspect grids a day, from very easy to ultra hard and the same for everyone: call each suspect innocent or criminal, but only when the clues already prove it. New puzzle: Midnight in your own time zone, as the site states.

Cluest is a deduction puzzle on Puzzleship. A grid of suspects, each with a name and an occupation, hides a number of criminals. Each correct call flips a card and reveals that suspect's clue, and you can only call someone whose status the evidence already proves.
About Cluest (Puzzleship)
Cluest lays out a grid of suspects, each with a name, a job and a grid label such as A1. A few cards start face up. Every card you correctly call innocent or criminal turns over and gives its clue, which might name a person directly or count how many of an occupation are innocent, or how many criminals neighbour someone. A few suspects only offer banter, which you can set aside.
The rule that makes it work is that you cannot guess. If you try to call a suspect whose status is not yet proven, the game says there is not enough evidence and nothing is lost. So every flip is earned, and the puzzle is a chain of small proofs, often starting from clues that fix a total, such as one of two innocent firefighters.
You can mark suspects with pencil colours, dim cards whose clues are used up, and ask for a two-stage hint that first points at the clue to read and then at the suspect it resolves. Puzzleship publishes six numbered boards a day, from very easy to ultra hard, growing in size, from midnight your time, and keeps the rest in the archive. It is free with ads, with a premium plan.
It suits fans of Clues by Sam and other proof-only deduction games.
How to play Cluest (Puzzleship)
- Open Cluest and pick one of the day's six boards.
- Read the clues on the cards that start face up.
- Tap a suspect and call them Innocent or Criminal, but only when the clues prove it.
- Read the clue revealed by each correct call and use it for the next deduction.
- Keep going until every suspect is identified.
Tips
- Clues that count a group are the strongest; they fix a total.
- Check occupations with only one or two members first.
- Corner suspects have only three neighbours, so neighbour counts pin them quickly.
- When stuck, ask what a clue forbids rather than what it proves.
Questions
How many Cluest puzzles are there a day?
Six boards, from very easy to ultra hard.
When do new boards appear?
At midnight in your own time zone.
What happens if I guess?
Nothing is lost: the game only lets you call a suspect whose status the clues already prove.
Is there a hint?
Yes. It first highlights the clue to read, then the suspect it resolves.
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