
Size It Up
Resize one real object next to another until the scale looks right, five times a day.
Daily games you play at once, with no account to make first.

Resize one real object next to another until the scale looks right, five times a day.

Resize a silhouette beside a known object until its scale looks right, five rounds a day.

Read the sun and the ionosphere, pick a band and an antenna, and work ten radio stations in one day.

Look at a generated picture and rebuild the prompt behind it, one word at a time.

Photograph the day's object and see what creature it turns into.

Fifteen small puzzles a day, from pipes and sudoku to a mini crossword, the same set for everyone.

Ping a dark sea grid and sink the hidden enemy fleet before your misses run out.

Call whether the next car has more power, more weight or a quicker sprint, ten rounds a day.

Hear the day's word read aloud and spell it in five guesses.

Split even piles between neighbours until every target is full and the board is clear.

Find the day's Halloween words in a grid of letters, at easy, medium or hard.

Find the day's mystery TV show in ten guesses from year, seasons, score, network and cast tiles.

Name NBA players and subtract their season totals to land between 0 and 10.

Pick five F1 drivers whose career stats add up to the day's target exactly.

Like sudoku, except each number appears as many times as its value.

A daily sudoku where signs inside each box point to the smaller square.

White is lost. Find the one move that saves a draw, then hold it.

A full sudoku grid with its numbers in the wrong cells: swap tiles until it is solved.

Fill the day's silhouette with the seven tangram pieces, against the clock.

Drop numbered discs into a bin and merge pairs up to Tier 10 before it overflows.

Find five famous landmarks a day on a satellite globe, one pin each.

Name today's TV or film character in eight guesses, helped by colour and arrow clues.

Twelve questions across six themes, the same for everyone today.

Ten Formula 1 questions a day, twelve seconds each, the same race for everyone.

Read three statements, apply the rule, and find where the hidden signal is.

Five daily Dle games from five categories, played back to back against the clock.

Fill a three by three grid with TV shows that fit both the row and the column clue.

Rock your phone to slosh the sea and ride a tiny boat through the day's gates.

Sort nine words into three hidden groups of three, with four mistakes to spare.

Follow a flight over satellite imagery and name the city it is heading to.

Seven daily trivia quizzes in one run, twenty seconds a question and one life in each.

Find three hidden five-letter words with one set of eight guesses.

A daily minesweeper of statement cards: flip the true ones, dodge the lies.

Draft six Pokémon from generation and type prompts, then see how many of 110 trainers they beat.

Drop pieces into columns and pop three of a shape, round after round, on one shared board a day.

Find two hidden five-letter words with nine guesses that count on both boards.

Name something that sits exactly on the mark between two opposites.

Give the answer everyone gives to climb, the one nobody gives to dive.

Fit coloured letter pieces onto their markers until the board reads as a crossword.

A new word puzzle every day, each with rules of its own.