
Paths (Mind Loft)
Link every town to the depot for as little track as you can.
Mind Loft is a free daily puzzle site with about a hundred games, all with one board a day for every player and a reset at midnight Eastern time. It covers words and crosswords, a dozen sudoku variants, logic grids, chess, checkers and other endgames, card puzzles, price guessing, trivia runs and geography, with a leaderboard and an archive for each.

Link every town to the depot for as little track as you can.

Find the secret city of the day from distances alone.

Divide the board into rectangles, each holding one number equal to its area.

A sudoku with no printed digits: only white and black dots between squares.

One real product a day: guess its price in five tries.

Walk a pawn to promotion against a perfect defending king, one endgame a day.

A daily sudoku whose boxes are nine crooked coloured regions.

Twenty-five famous lines to attribute, 20 seconds each and one life.

One home for sale a day: guess its asking price in five tries.

An article with every word blacked out: guess words until you can name its subject.

A sudoku with an empty grid and digit triples printed around its edges.

Climb from one five-letter word to another, changing one letter a rung.

A sudoku where each row and column clue is the sum between its 1 and its 9.

Twenty-five film and TV questions, 20 seconds each and one life.

A solved mini crossword broken into pieces: put it back together.

Ten hands of blackjack from one fixed shoe, the same cards for everyone.

A 6x6 sudoku a day: fill every row, column and box with 1 to 6.

Rank ten real things blind, placing each one before you see the next.

Fit the day's pieces into the board so every square is covered.

Connect two countries by the shortest chain of land borders.

Twenty-five sports questions, 20 seconds each and one life.

Rebuild every result of a small league from a few surviving facts.

Find the wrong word in each sentence and fix it, or mark a clean one stet.

Dig five buried words out of 25 letters; each one you lift drops the rest.

Forty trivia questions, easy to brutal, 20 seconds each and one life.

One classic 9x9 sudoku a day, the same grid for everyone.

Eight questions you never answer: decide whether two statements are enough.

A daily kakuro: every run of squares adds up to the clue at its head.

Minesweeper that runs downward with no bottom, the same field for everyone.

Five locals under oath, an exact number of liars, and one thief to name.

A face-up solitaire deal a day, with a proven fewest-moves target.

Place a rack of number tiles so every row and column hits its target.

Nine films described badly, one hidden thread to name.

Place tower heights so each edge clue counts the towers you can see.

Everyone gets the same 14 letters: build the highest scoring crossword.

An Othello endgame you are winning: find the one square that keeps it.

Sort twelve words into three overlapping circles using the region counts.

Find the secret word by meaning, guided from cold to hot.

A sudoku played backwards: remove as many clues as the grid can lose.

A Go endgame you are winning: play the open points in the right order.

A board of words, five possible rules, and a few tests to find the true one.

A word-tile game picked up at the end, with the bag empty and the opponent's rack knowable.

Trade two tiles at a time until six crossing words read true.

Falling shapes in the same order for everyone, with no speed-up.

A daily letter-sum: every letter hides a different digit.

Five cribbage hands a day: keep four, throw two, and match the best throw.

A daily nonogram: fill the squares the clues force and a picture appears.

Draw one closed loop so every number counts its sides on the loop.