SLIMED
Climb as a blob of slime up platforms that draw and erase themselves while the goo rises below, on the same tower as everyone today.
Every day: One climb a day, the same tower for everybody, with a daily leaderboard of heights; the day's highest signed-in climber in the full game who passes 200 metres goes into the Slimejar. New puzzle: Midnight UTC.

SLIMED is a hand-drawn endless climber: you jump a blob of slime between scribbled platforms that appear and vanish on their own timing, staying ahead of rising goo. Every player gets the same climb each day and compares heights on a daily leaderboard. The full game is paid, and a free browser demo plays the same daily climb.
About SLIMED
SLIMED is a platformer by Momoose, released on itch.io in September 2026 for Windows, macOS and Linux, with a free demo that runs in the browser. You are a blob of slime, the goo beneath you keeps rising, and the only way out is up. The platforms are scribbled in and rubbed out on their own schedule, whether or not you are standing on them, and your height in metres is shown at the top of the screen.
The controls are A and D to move and Space to jump, with touch working on phones in the demo. Pressing jump again in mid-air uses your slime's trick: Slime scratches a platform into the air beneath it, Jumper jumps again with better steering, Rocket flies while you hold the button, and Grappler throws a rope to swing from. All four share one ink tank that refills only while you stand on something solid. You start with Slime and unlock the others with glints, the sparks you collect on the way up.
The climb changes at midnight UTC and is the same for every player that day, so the leaderboard compares everyone on one tower. Each day the highest climber who passed 200 metres while signed in to the full game gets a permanent place in the Slimejar, two jars with 250 slots in total; nobody gets in twice. Up to four people can also share a code and race the same tower, and the round ends the moment anyone drowns.
The full game costs $4.99 and includes all four slimes, the jar and the downloads. The free demo has Slime and Jumper, the daily leaderboard and the races, with no account or install needed, and demo players can join the same race rooms as buyers.
How to play SLIMED
- Play the free demo in your browser on itch.io, or download the full game.
- Move with A and D and jump with Space to land on the platforms above.
- Press Space again in mid-air for your slime's trick, watching the ink tank, which only refills on solid ground.
- Keep climbing ahead of the rising goo; the run ends when it catches you.
- Check the daily leaderboard to see how your height compares with everyone on the same climb.
Screenshots

Tips
- Watch the goo, not just the platforms: knowing how fast it rises tells you when to wait and when to go.
- Platforms vanish on their own schedule, so do not rest on one for long.
- Save ink for emergencies; running dry mid-air leaves you falling.
- Grab glints on the way up to unlock the other slimes.
Questions
Is the SLIMED climb the same for everyone?
Yes. Everybody who plays gets the same climb on the same day, in both the demo and the full game, with a shared daily leaderboard.
When does the SLIMED climb change?
At midnight UTC.
Is SLIMED free?
The full game costs $4.99 on itch.io. A free browser demo has the same daily climb and leaderboard with two of the four slimes.
What is the Slimejar?
Each day, the top climber who passed 200 metres while signed in to the full game gets a permanent slot in one of two jars, 250 slots in all. Demo runs never count.
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