Helm (Yuki Games)
Five quick self-control rounds a day: tap where the arrow points, not where it tempts you.
Every day: A daily gauntlet of five quick self-control rounds, the same for everyone each day, each scored 0 to 100 on speed with penalties for giving in to the pull. New puzzle: Daily.

Helm is a daily reaction and focus game by Yuki Andersen. Each day brings the same five short rounds for everyone, all testing self-control: arrows flanked by liars, signals in the wrong place, shapes you must not tap, switching rules and taps away from a pull. Each round is scored from 0 to 100.
About Helm (Yuki Games)
Helm calls itself the daily control gauntlet. It is one of a series of small daily browser games by Yuki Andersen, alongside Bearing, Ballast, Glimpse, Prism and others.
Every round is a burst of quick taps on two big zones. In one you tap the side the centre arrow points to while the arrows beside it point the other way. In another you tap where an arrow points, not where it sits on screen. You tap fast on filled shapes but hold back on outlined ones, switch between judging shape and judging count when a frame cue flips, and tap away from a pulsing dot unless it is the gold ring that must be tapped on its own side.
Rounds are scored 0 to 100 on your median speed, with penalties when you give in to the pull, and the day's total can be shared as a five-square trail. A practice mode works as an endless focus trainer with a 12-level difficulty ladder per round type and a lifetime self-control profile. There is no signup and very little text, so it plays in any language.
It suits anyone who likes reflex tests and brain-training style tasks in a two-minute daily dose.
How to play Helm (Yuki Games)
- Start today's gauntlet of five rounds.
- In each round, tap one of the two big zones according to the rule shown.
- Resist the misleading cue: flanking arrows, signal position, trick shapes or the pull of the dot.
- Finish all five for a score from 0 to 100 per round, then share your trail.
Tips
- Speed matters, but a wrong tap costs more than a slightly slower right one.
- Keep your eyes on the centre item and ignore the flankers.
- On rule-switch rounds, check the frame cue before every tap.
- Use practice mode to warm up a round type you find hard.
Questions
Is the daily the same for everyone?
Yes. The site says the five rounds are the same for everyone each day.
How is it scored?
Each round is scored 0 to 100 on your median speed, with penalties for errors.
Do I need an account?
No signup is needed.
Is there a practice mode?
Yes, an endless trainer with 12 difficulty levels per round type.
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