Pipstep (Dayzle)

Rate it

Roll the die onto every chip with its number on top, then to the flag, in as few rolls as par.

Every day: One rolling die board a day, the same for every player: a start square with the die set a different way up, wooden walls, numbered chips, a flag and a par of rolls. Monday and Tuesday are 5x5 with 2 or 3 chips, Wednesday to Friday 6x6 with 3 or 4, the weekend 7x7 with 4 chips on Saturday and all six numbers on Sunday. New puzzle: Midnight, local time.

The Pipstep board, Daily #3 at Medium: a 6x6 green grid with wooden walls, a die, pink 5, blue 3 and red 1 chips, a flag, 0 / par 13 and arrow buttons

Pipstep is a daily rolling die puzzle on Dayzle. You tip a die square by square across a walled board, stopping on each painted chip with its exact number facing up, then reach the flag in as few rolls as you can.

About Pipstep (Dayzle)

Pipstep is one of the eighteen daily games on Dayzle, a site of original puzzles from TLL Studios in Valencia. Each day at local midnight it sets one board, the same for everyone.

The board is a green grid with wooden blocks as walls, a few coloured chips each showing a number, and a flag. The die starts on the square with a dashed outline, set a different way up every day. Swipe, tap a neighbouring square or use the arrow buttons to tip it one square; every roll changes the face on top. A small die next to the counter shows the top, front and right faces.

A chip only counts when the die stops on it with that number on top; it then flips to gold with a tick. Chips can be done in any order, and the flag glows once they all are. Rolling into a wall or off the edge does nothing and is not counted. Tapping the die previews the face each neighbouring roll would bring up, one step ahead.

Par is the fewest rolls possible: matching it gives three stars, up to three over gives two, more gives one. Undo and Start over are free. Boards grow through the week, from 5x5 on Monday to 7x7 at the weekend, with all six numbers to place on Sunday.

The share line lists the chips' numbers, never your route. Past editions stay open for practice and never count.

How to play Pipstep (Dayzle)

  1. Find the die on its dashed start square and check the small die beside the counter for its top, front and right faces.
  2. Swipe, tap a square next to the die or press the arrows to tip it one square at a time.
  3. Stop on each chip with its number facing up; a done chip turns gold with a tick.
  4. When every chip is done, roll to the glowing flag, aiming to match par.

Screenshots

Pipstep's own card: the name, the rule 'Roll the die onto every chip with the right face up' and a die on a small green board with wooden blocks and a flag

Tips

  • Opposite faces add up to 7, so rolling towards a face brings up its opposite: with 3 on the right, roll right and 4 comes up.
  • A sidestep, a roll on and a step back costs 2 rolls but changes the top face without changing where you end up.
  • Rolling in a straight line only cycles four faces; the two on the sides never come up that way.
  • Plan backwards from each chip: decide which face must be on top as you arrive, then tap the die to check one roll ahead.

Questions

When does a new Pipstep board appear?

At midnight in your own time zone, the same board for everyone.

What if I roll onto a chip with the wrong face up?

Nothing happens; the chip stays undone and you can come back to it later.

Do blocked rolls or undos count?

No. A roll into a wall or off the board is not counted, and Undo and Start over are free.

Is Pipstep free?

Yes. It plays in the browser with no account, and past editions are free for practice.

Ratings and reviews

No ratings yet. Be the first to rate Pipstep (Dayzle).

Your rating of Pipstep (Dayzle)

No account needed. Reviews show once they have been checked. Privacy

More daily logic puzzles