Pingwreck (Dayzle)

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Ping the day's sea, read how far the nearest wreck is, and find every hidden wreck in fewer pings than the bot.

Every day: One hidden sea a day, the same for every player: 2 to 4 wrecks of different shapes lie in a grid that grows from 7x7 on Monday to 9x9 at the weekend, and you find every cell of every wreck in fewer pings than a bot that played the same sea. New puzzle: Midnight, local time.

Pingwreck Daily #3: an empty 8x8 sea grid lettered A to H, 0 pings against the bot's 16, and three wreck shapes shown above it

Pingwreck is a daily sonar puzzle from Dayzle, a Battleship-style hunt played with distances. Tapping a cell pings it and shows how many steps away the nearest wreck is; you triangulate and hit every cell of every wreck, aiming for fewer pings than the bot.

About Pingwreck (Dayzle)

Pingwreck is one of the daily games on Dayzle, a site of original puzzles by TLL Studios. Each day a few wrecks lie hidden under a grid of sea, the same for everyone: two on Mondays, three on most days and four on Sundays. Their shapes, from two to four cells, are shown above the sea, but not where they are or which way they lie, and they never touch, not even at the corners.

Tapping a cell pings it. The number it shows is how many steps away the nearest wreck is, counting across and up or down, never diagonally, and the colour says the same, from yellow for one step to dark blue for five or more. Landing on a wreck shows a red diamond in that wreck's colour, and hitting all its cells sinks it so its outline appears.

The game helps by greying out cells that can no longer hide a wreck, because they are closer to a ping than its reading or touch a sunk wreck. You can switch that help off for a no-hints badge. Long-pressing a cell notes it as empty or a possible wreck, and notes are free. There is no undo, and the counter shows the bot's pings next to yours: fewer earns a trophy, the same a handshake.

The sea grows through the week: 7 by 7 on Monday and Tuesday, 8 by 8 from Wednesday to Friday, when there is always a four-cell wreck, and 9 by 9 at the weekend. The shared result shows the heat of each ping in order but never where it was. Past seas can be replayed from the archive.

How to play Pingwreck (Dayzle)

  1. Open Pingwreck on dayzle.app and look at the wreck shapes shown above the sea.
  2. Tap a cell to ping it and read how many steps away the nearest wreck is.
  3. Ping a second cell away from the first and look where the two distance rings cross.
  4. After a hit, ping its neighbours to finish that wreck; it sinks once every cell is hit.
  5. Find every wreck, compare your pings with the bot's, and share your row of coloured squares.

Screenshots

Pingwreck card: the name, the rule Three wrecks hide under today's sea, and a round sonar screen with coloured distance numbers, a hit and a found wreck

Tips

  • Think in rings: a reading of 3 puts the nearest wreck exactly 3 steps away on a diamond, with only water inside it.
  • An early ping near the middle of the sea rules out the most cells.
  • Wrecks never touch, so every cell around a sunk wreck is water and need not be pinged.
  • Do not ping grey cells; they cannot hide a wreck and waste a ping.

Questions

How is distance counted in Pingwreck?

In steps across and up or down, never diagonally, to the nearest wreck. Sunk wrecks count too.

How many wrecks are there?

Two on Mondays, three on most days and four on Sundays, each 2 to 4 cells and a different shape.

How is the score decided?

By your pings compared with the bot's: fewer is a trophy, the same a handshake, up to three more two stars, otherwise one star.

Is Pingwreck free?

Yes. It runs in the browser with no ads or paid options seen, and past days can be played from the archive.

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