Weft (Yuki Games)

Five quick pattern puzzles a day: finish the sequence, spot the rule-breaker, complete the analogy and the matrix.

Every day: Five seeded pattern puzzles a day, identical for every player: sequence, odd one out, analogy, matrix and double rule-break. New puzzle: Once a day.

Play Weft (Yuki Games) on weft.yukigames.workers.dev

Play Weft

Weft title card with a row of shape panels ending in a question mark

Weft is a daily gauntlet of five abstract pattern puzzles drawn in shapes, counts and fills. Each round is a different kind of reasoning, from what comes next to which panel breaks two rules at once. Every round is scored from 0 to 100 on how quickly you see the rule, with a penalty for wrong taps.

About Weft (Yuki Games)

Weft is a free browser logic game from Yuki Andersen, the maker of other small daily games such as Ballast and Floe. Nothing is written down: each puzzle hides a rule in the shapes, counts, fills and turns of a set of panels.

The daily gauntlet has five rounds. NEXT shows four panels that follow a stepping rule and asks for the fifth. ODDSET has five panels where four agree on one property and one does not. FLOW is an analogy: A changes to B, so what does C become. GRID is a 3x3 matrix with the last cell missing. RULEBREAK shows six panels built on two rules at once, and one breaks exactly one of them.

Each round starts only when you press Start, and is scored from 0 to 100 by how fast you find the answer. A wrong tap costs 25 points and a second wrong tap ends the round, after which the answer is shown. The day's five puzzles are seeded and identical for everyone, and the results screen compares your score with other players from the last day. A practice trainer offers endless puzzles of each type on a 12-level ladder.

It suits fans of IQ-style matrix puzzles and anyone who likes short abstract reasoning tests.

How to play Weft (Yuki Games)

  1. Open Weft and start the daily gauntlet.
  2. Press Start for each round; the clock only runs once you do.
  3. Work out the hidden rule from the panels' shapes, counts and fills.
  4. Tap the panel or option that completes or breaks the rule.
  5. Finish all five rounds and compare your score.

Tips

  • Check one property at a time: count, shape, fill, then rotation.
  • In ODDSET and RULEBREAK the odd panel may not look different; look for the rule, not the appearance.
  • Avoid a second wrong tap, which ends the round at zero.

Questions

Is Weft the same for everyone?

Yes. The five daily puzzles are seeded and identical for every player that day.

How is it scored?

Each round scores 0 to 100 for reasoning speed; a wrong tap costs 25 points and a second ends the round.

Can I practise?

Yes, a practice trainer gives endless puzzles of each type with a difficulty ladder.

Is it free?

Yes, with no signup.

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