Toywright (Dayzle)
Rate itPut paint, stamp and turning robots in the right order on one belt so it makes every toy ordered today.
Every day: One set of toy orders a day, the same for every player: wooden pieces to turn into the ordered toys with machines placed on one belt, against a par of the fewest machines. Monday uses paint and stamp; turns, colour mixing, the sander, colour sensors and extra pieces join through the week, all of them on Sunday. New puzzle: Local midnight; past days stay playable but do not count.

Toywright is a daily toy-factory puzzle on Dayzle. Wooden blocks roll in on the left and toys roll out on the right; you choose which machines go on the belt and in what order, so that one belt makes every order of the day with as few machines as possible.
About Toywright (Dayzle)
Toywright is one of the original daily games on Dayzle, a site of puzzle games owned by TLL Studios in Valencia. Each day at your local midnight it posts a new set of orders, the same for everyone.
At the top, an order card shows a bare wooden piece and the toy it must become, such as a blue arrow with a black star pointing the other way. Below is a belt with numbered slots and a tray of machines: paint robots in a given colour, stamp robots that print a star or dots, a turner that rotates a piece a quarter turn clockwise, and on later days a sander and machines with colour sensors. You drag machines onto slots and press Start to run every piece of the day along the same belt; each order gets a tick or a cross.
The rules interact. Paint covers any stamp, a piece shows at most one stamp, a turner only shows on arrows and L shapes, and the sander takes a piece back to bare wood. On mixing days a primary paint over another primary mixes, so blue then yellow gives green. A machine with a colour sensor only acts on pieces of its colour when they arrive, which lets one belt treat two pieces differently.
Starting is free and you can try as often as you like. Par is the fewest machines that make every order: par gives three stars, one more two, more than that one. The week builds from paint and stamp on Monday to three pieces and every machine on Sunday, and the shared result shows your stars, machines and par, never the machines or their order.
How to play Toywright (Dayzle)
- Open Toywright on Dayzle and read the order card: the wooden piece that comes in and the toy it must become.
- Drag machines from the tray onto the belt's numbered slots, or tap a machine and then a slot.
- Press Start to run every piece along the belt; each order gets a tick or a cross.
- Move, remove or swap machines and run again as often as you like.
- Get every order right with the par number of machines for three stars.
Screenshots

Tips
- Think backwards from the hardest order: a stamp must come after the last paint, because paint covers it.
- A turner never touches colour or stamp, so it can go almost anywhere on the belt.
- A sensor reads the colour a piece has when it arrives, so place sensor machines before or after a paint on purpose.
- On mixing days one paint can give two pieces two different colours, such as yellow over blue for green and yellow over red for orange.
Questions
What is par in Toywright?
The fewest machines that make every order. Par gives three stars, one more gives two, and more than that gives one.
Does running the belt cost anything?
No. Starting is free, so you can test the belt as often as you like before you finish.
How does the week change?
Monday has paint and stamp only; turns, half turns, colour mixing, the sander, colour sensors and extra pieces are added, with three pieces and every machine on Sunday.
Is Toywright free?
Yes. It is free to play in the browser, and past days can be replayed for free.
Ratings and reviews
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