Whale-a-day
Rate itRead a ruined town's last claims and deduce every player's true Blood on the Clocktower role.
Every day: One numbered vigil a day for everyone: a finished game of Blood on the Clocktower told night by night, in which you name every player's true role with a few verified statements. New puzzle: Once a day.

Whale-a-day is a free daily deduction puzzle built on Blood on the Clocktower. A town has played a game and nobody survived; you read what everyone claimed and what happened each night and day, ask the Witness to verify a handful of statements, and name each player's true role.
About Whale-a-day
Each day Whale-a-day sets one vigil, numbered like Vigil 148, at a table of players in Ravenswood Bluff. The Chronicle tells the game night by night and day by day: who claimed which role, what their ability told them, who was executed and who was found dead at dawn. The Circle shows the same game as seats around a table.
You play a traveller who arrived too late. Above the town hangs the Witness, an all-seeing eye that will say whether a statement was true or false, but only a few times; the day's header shows how many reveals you have left. The rest is deduction: a Washerwoman's information, a Fortune Teller's yes for the Demon, a Sage's dying clue.
When you have a role in mind for each seat, you lock it in and submit an attempt, across several rounds. The day's setup tells you how many Townsfolk, Outsiders, Minions and Demons are in play, and a role picker lists every character from the script.
Newcomers can start with a guided game and five more short lessons that build up to a full twelve-player table. It suits players of Blood on the Clocktower and anyone who likes Clues by Sam style logic with more story.
How to play Whale-a-day
- Read the Chronicle of the town's nights and days, or view it as the Circle of seats.
- Note each player's claim and the information their role gave them.
- Use the Witness's reveals on the statements that would settle the most.
- Choose a role for every player and lock it in.
- Submit your attempt; you have several rounds to get every role right.
Screenshots

Tips
- Start from the role counts in the header: they limit how many evil players there can be.
- Two claims that contradict each other mean at least one of those players is lying or poisoned.
- Spend a reveal on a claim that many other deductions depend on, such as a Fortune Teller's yes.
Questions
Do I need to know Blood on the Clocktower?
It helps, but a guided game and five short lessons teach the rules one idea at a time.
What is the Witness?
An all-seeing eye that tells you whether a statement was true or false, a limited number of times per puzzle.
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