Tsume

A tactics puzzle with no attacks: push, pin and swap enemies so their own strikes hit each other.

Every day: A daily shrine with the same rooms for everyone, ending in a spoiler-free result block to paste anywhere, plus a weekly season that bends one rule. New puzzle: Midnight UTC.

Play Tsume on graze-games.itch.io

Tsume on itch.io

Tsume cover art: voxel pieces and foes on an isometric board with orange strike cells, above the title and the line They announce. You aim them.

Tsume is a turn-based tactics puzzle on itch.io where your three pieces deal no damage at all. Every foe shows exactly which cells it is about to strike, so you shove, pin and swap them until those strikes land on each other instead of your shrine. A daily shrine gives everyone the same rooms, and every turn is guaranteed to be winnable.

About Tsume

Tsume, by Graze Games, was published on itch.io in September 2026. It is played on a small isometric board with voxel pieces. You have three pieces: one shoves, one pins and one trades places. None of them does any damage. The only thing that destroys anything is a foe's own strike, and every foe shows its target cells in advance.

The struck cells are worked out from where a foe ends up standing, so pushing a foe moves its strike with it. Shove the archer one row down and its arrow lands on the ogre instead of your shrine. A foe struck by another foe is sealed, joins your hand and can be put back on the board to fight for you. The game promises that each turn can be won: before showing the foes' plan it searches for a line that loses nothing, and if it cannot find one it deals a different plan. The difficulty is seeing the answer, not whether one exists.

A run is ten rooms with five lights, and a light that goes out stays out. There are no dice, hidden rolls or percentages. Eight short lessons teach the rules first, each a hand-built board with exactly one answer. The daily shrine gives everyone the same rooms and ends with a spoiler-free result block. A new season each week bends one rule, and it comes from the calendar rather than a download.

Tsume is in English and Spanish, needs no account or install, and works offline once loaded. You tap a piece, tap where it should stand, then tap what it should act on; the turn ends by itself when nothing is left, or with Space or Enter, and h asks for a hint.

How to play Tsume

  1. Open Tsume on itch.io and play the eight short lessons to learn the pieces.
  2. Start the daily shrine and read where each foe is about to strike.
  3. Tap one of your pieces, tap where it should stand, then tap the foe to shove, pin or swap it.
  4. Line up the foes so their strikes hit each other instead of your lights and shrine.
  5. Clear the rooms keeping as many lights as you can, then copy your result.

Screenshots

Tsume room 1 with 5 lights: three blue pieces facing two black foes, whose strikes are marked in orange on the board
Tsume lesson 1 of 8, Walking, explaining how to move a piece up to two cells on a dark board

Tips

  • Remember that a foe's strike moves with the foe, so one shove can redirect it entirely.
  • Sealed foes join your hand; placing them back on the board can solve the next room.
  • There is always a turn that loses nothing, so keep looking before you settle for a loss.
  • Press h for a hint if a room has you stuck.

Questions

Is the daily shrine the same for everyone?

Yes. The page says the daily shrine has the same rooms for everyone.

When does the daily shrine change?

The game counts days from a fixed date in UTC, so it changes at midnight UTC.

Is there any luck involved?

No. It has perfect information with no dice, hidden rolls or percentages, and every turn can be won.

Is Tsume free?

Yes. It plays free in the browser with no account and works offline once loaded.

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