Tracks (BrainBashers)

Lay one railway line from start to end, matching the counts on every row and column.

Every day: Fourteen new Tracks puzzles every day, two (A and B) at each size from 4x4 to 10x10, dated and the same for every visitor, plus a 12x12 weekly special. New puzzle: Midnight GMT (the site lets you set your own time zone).

Play Tracks (BrainBashers) on brainbashers.com

All of today's BrainBashers puzzles

BrainBashers Tracks for 3 October, 8x8 Puzzle A: a grid with a few curved and straight railway pieces given and track counts along the top and right

Tracks on BrainBashers hides a single railway line in a grid. A few pieces of track are shown, numbers give how many track squares each row and column contains, and you work out the one continuous route from its start to its end without it crossing itself.

About Tracks (BrainBashers)

Tracks is a route-finding puzzle in the style of the newspaper Train Tracks puzzles. Somewhere in the grid runs one continuous railway line with one start and one end, and it never crosses itself. Some track pieces are drawn in at the start, straights and curves, and the numbers along the top and side say how many squares in each column and row hold track.

Kevin Stone's BrainBashers posts two puzzles, A and B, at every size from 4x4 to 10x10 each day, with a 12x12 weekly special. According to the help page, clicking a square places an unknown piece of track or a cross, and clicking between two squares sets the direction the track takes; once a square has two directions the right piece is drawn in for you. The play page has check, answer, print and restart buttons, an option to show how many track squares remain in each line, an option to show mistakes and an optional clock.

The puzzles change at midnight GMT or at the time zone you choose, and the date list keeps a few weeks of earlier days. No adverts, no account.

It suits players who like Battleships-style counting but want a path to follow rather than ships to place.

How to play Tracks (BrainBashers)

  1. Open the Daily Tracks page and pick a size and puzzle A or B.
  2. Study the given pieces and the row and column counts to see where the line must run.
  3. Click squares to mark track or a cross, matching the number of track squares in every row and column.
  4. Click between squares to set the direction the track runs; the right piece appears when a square has two directions.
  5. Make one unbroken line that never crosses itself, then check or show the answer; new puzzles appear after midnight GMT.

Tips

  • Rows and columns with a 0 have no track at all; cross them out.
  • A given curve or straight fixes its neighbours: the track must continue into the squares it points to.
  • A count that equals the line length fills that whole row or column with track.
  • Watch for dead ends: every track square except the two ends needs exactly two neighbours on the line.

Questions

Does the track ever cross itself?

No. It is one continuous line with a single start and end, and it never crosses.

What do the numbers mean?

How many squares in that row or column contain a piece of track.

How many puzzles are there a day?

Fourteen: puzzles A and B at every size from 4x4 to 10x10, plus a 12x12 weekly special.

Is it free?

Yes, with no adverts and no account.

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