The Club

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Work out the club's secret rule and decide who else gets in.

Every day: One club a day, the same for everyone: a few members in, a few out, and five newcomers at the door to judge by the hidden rule. A new club arrives at midnight. New puzzle: Midnight.

Play The Club on logicers.com

Play The Club on LogicersLogicers, all games

The Club, day 2: Russia, United States and Australia in the club, Japan and Germany not, China at the door with Out and In buttons

The Club is a small daily game from Logicers. You see who is in the club and who is not, then call In or Out for five newcomers at the door. After the fifth, the club's sign lights up with the rule and one true fact behind it.

About The Club

The Club is one of the small daily games on Logicers, a site of games about the real world. Each day opens on a short list of members and non-members. The rule that separates them is secret, and the game says it is always a plain fact about the world, never about how a name is spelt.

Five newcomers come to the door one at a time, and you tap In or Out for each. You find out straight away whether you were right, so every call narrows down the rule. On the day this page was written the members were Russia, the United States and Australia, with Japan and Germany left outside, and the first at the door was China. After the fifth call the sign lights up with the rule, and Logicers links the two sources it checked the fact against.

There is no login and no cookies: your streak and an album of stamps, one per club you have played, are kept in your browser. A practice mode replays yesterday's club without touching your streak. It suits players who like trivia but prefer spotting a pattern to recalling a single answer.

How to play The Club

  1. Open The Club on logicers.com and look at who is in the club and who is not.
  2. Think about what the members share that the others lack.
  3. For each of the five newcomers at the door, tap In or Out; you see at once whether you were right.
  4. After the fifth call, read the rule on the club's sign and check the linked sources.
  5. Share your result or come back after midnight for a new club.

Tips

  • Write down two or three possible rules at the start and use each newcomer to test them.
  • A wrong call is information: ask what rule would explain it before the next one.
  • The rule is never about spelling, so ignore letters and look at facts such as size, location or history.
  • Use practice mode to replay yesterday's club if you missed it.

Questions

When does The Club reset?

A new club arrives at midnight, and it is the same for everyone.

Do I need an account?

No. Logicers has no login; your streak and album are kept in your browser.

Can the rule be about the spelling of names?

No. The game says the rule is always a plain fact about the real world.

Can I play past clubs?

Practice mode lets you play yesterday's club. It does not count for your streak or album.

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