
Arrow Escape (Puzzleship)
Slide every arrow off the board, each in the direction its head points.
43 puzzleship games in your browser, each with a page on how it plays, when it resets and where to play it.

Slide every arrow off the board, each in the direction its head points.

Pour balls between tubes until every colour has its own tube.

Find the hidden fleet from the number of ship cells in each row and column.

Roll the block to the portal and arrive standing upright.

Work out a row of face-down playing cards from clues about rank, suit and position.

Every move is a capture: keep taking until one chess piece is left.

One white piece clears the board, becoming whatever it captures.

Place every guest on the manor floor plan from what they remember, then find the Hider.

The Zebra Puzzle told in emoji, across a row of houses.

Prove who is innocent and who is criminal in a grid of suspects, one clue at a time.

Mastermind solved from the transcript: deduce the code from scored attempts.

Open the lock from someone else's failed attempts and what each got right.

A phone-friendly Zebra Puzzle with emoji clues that check themselves.

The classic Zebra Puzzle: match every house with its colour, owner and more.

Balance suns and moons in every row and column, never three in a row.

Join matching dots with paths that fill every cell of the grid.

A reverse Minesweeper: place ghosts so every number counts its neighbours.

A Latin square of Greek symbols: once per row, column and diagonal.

Slide the cars and trucks aside to get the taxi out of the jam.

Arrange statements in truth and lie slots until each one is what its slot demands.

A row of houses, four attributes, and clues that allow one arrangement.

Circle nine cells holding 1 to 9 once each, with no row or column above 9.

Give each letter its own number so every equation and inequality holds.

Classic grid logic puzzles: a story, a few categories and clues that leave one answer.

Find every word in the day's letters, with blanks showing what is left.

A crossword with no clues: fit every number from the list into the grid.

Trace words along the bridges between letter tiles; neighbours alone do not count.

Cut the grid into rectangles, one clue each, matching its area or shape.

Sokoban: push every box onto its goal, but never pull one.

Fix a badly written results table until every clue about the finish checks out.

Place one royal in every row, column and colour region, with none touching.

A multiple-choice quiz whose questions are all about its own answers.

Wear down a grid of candidate tiles until every column is settled.

Seat every guest at a long table from clues about neighbours, ends and who sits across.

Keep or delete numbers until every row and column hits its target.

Draw one path from door to door through every cell of a small maze.

Find every trio of cards where each attribute is all alike or all different.

A criss cross crossword with no clues: place every word from the list.

Swap letters between four jumbled words until each matches its clue, with green tiles locking what is right.

Solve each clue, then trace the answer as it winds through the grid.

Find themed words in a grid where every find makes the letters fall.

Draw one line through every cell, visiting the numbers in order.

Match each person's position, name, colour and more from a list of clues, one puzzle a day.