
Amsterdammed
Draw one canal loop through every open square of an Amsterdam grid, around houses and windmills.
53 daily path and loop puzzles in your browser, each with a page on how it plays, when it resets and where to play it.

Draw one canal loop through every open square of an Amsterdam grid, around houses and windmills.

Join every coffee bean in one path from the starting bean.

Rotate pipe tiles on an 8x8 grid until every branch connects to the source, one shared puzzle a day.

Join numbered islands with single or double bridges into one connected network.

Eat the mascots in order; every square you touch becomes a wall.

Swap and rotate tiles until every coloured path joins its matching endpoints.

Join each pair of matching dots with paths that fill the board.

Trace one line through every square of the grid, with an easy, medium and hard puzzle each day.

Join numbered stars with light bridges until the whole sky is one network.

Link every island with bridges so each one has exactly its number.

Rotate pipe tiles until they join into one closed loop.

Draw one loop through every pearl, going straight on white and turning on black.

Turn the tiles until every pipe joins one network with no loops.

Draw one loop through numbered circles, straight on white, turning on black.

Draw one closed loop through the dots of a large grid a day, with each number counting its sides on the loop.

Turn the pipe pieces until every one connects to the water, with no leaks.

Join matching dots with paths that fill every cell of the grid.

Link every island with bridges so each has its number, all in one network.

Plant hedges round numbered fields until they form one closed loop.

Draw one closed loop so every number counts its sides on the loop.

Three daily boards of dots: join each matching pair of numbers and use every point.

Draw one closed loop around a small grid so each number shows how many of its sides the loop uses.

Draw one closed loop so every number counts the bends around it.

Draw one river that loops through every cell of the day's grid.

Lay a railway across the grid that matches the numbers on its edges.

Draw one loop through every pearl: turn on black, go straight on white.

A rectangle maze where the goal is the longest route, not the shortest.

Slide whole rows and columns until the cables join every computer into one network.

Rotate the cable tiles until every computer joins one network with no loops.

Join each pair of matching numbers with lines that fill every square.

Draw one line from 1 through every number in order, covering every open cell.

Trace one line from the green cell to the red cell, stepping on numbers in the order 1, 2, 3, 4, 1, 2 and so…

Trace every line of the figure in one continuous stroke, obeying arrows and doubling dotted lines.

Place every tile to make one unbroken pathway across the grid.

Lay the pipe pieces you are given so every bulb joins the others of its colour.

Rotate the pipe tiles until every bulb is linked to the others of its colour.

Draw one line from 1 through every numbered checkpoint in order, filling every cell of the day's grid.

Draw one loop on the grid lines: straight through white circles, turning at black ones, with numbers giving…

Join the dots into one closed loop that matches every number.

Draw one closed loop so each number counts how many of its sides it uses.

Rotate the day's pipe tiles until the whole network joins up.

Draw one path from door to door through every cell of a small maze.

Lay one railway line from start to end, matching the counts on every row and column.

Draw one line through every tile of the board, exactly once.

Draw one path through every cell, touching 1 to 10 in order.

Lay one rail line from A to B so every row and column count fits.

Lay one continuous track between two exits to match the row and column counts.

Draw one line from dot to dot that fills every tile of the day's grid.