Tiny Maze (Puzzleship)
Rate itDraw one path from door to door through every cell of a small maze.
on puzzleship.com

Tiny Maze is a single-path puzzle in a small walled grid. Your line starts at one door, ends at another and has to pass through every cell exactly once. When the grid has more than two doors, choosing the right pair is part of the puzzle.
About Tiny Maze (Puzzleship)
Tiny Maze looks like a maze but plays like a path-covering puzzle. Walls inside the grid block movement between some neighbouring cells, doors sit on the edge, and one line must run from a door to a door while visiting every cell once. You cannot draw through a cell twice, so the only way to fail is to miss one.
The walls decide everything. A cell with only two open sides already tells you how the path goes through it, and every cell other than the two door cells must have exactly two path segments. You can pencil in walls to rule out routes, and lock the segments you are sure of so you can experiment around them.
Puzzleship publishes six mazes of Tiny Maze a day, graded from very easy to ultra hard, the smallest a 4 by 5 grid and the largest 9 by 14. The October 19, 2026 set was number 1023. Each day's mazes are numbered and dated and the same for every player. The page says a new set comes at 00:00 your time, but the set is scheduled for 13:00 UTC, which is midnight only at UTC+11; elsewhere it arrives during the day. Earlier days stay playable in the archive. No account is needed to play; a solved maze starts a streak, which you sign in to keep. The site is free with ads, which on a phone sit above the board, and a premium plan removes them.
How to play Tiny Maze (Puzzleship)
- Open Tiny Maze and pick one of the day's six mazes.
- Drag across cells to draw a path from one door; drag back to retract it.
- Pass through every cell once, respecting the walls.
- Tap a border to pencil in a wall you have ruled out; use the lock button to freeze what you are sure of.
- Finish at another door with every cell visited.
Screenshots


Tips
- Cells with only two open sides are already solved; draw them first.
- Every cell except the two used doors needs exactly two segments.
- Do not seal off a pocket of cells.
- With many doors, test which pair leaves no dead ends.
Questions
How many Tiny Maze puzzles are there each day?
Six, graded from very easy to ultra hard.
When do new Tiny Maze puzzles appear?
At 13:00 UTC. The page says 00:00 your time, but each set is scheduled for 13:00 UTC, which is midnight only at UTC+11; in Europe and the Americas the new set appears during the day.
Can I play earlier days?
Yes. Puzzleship keeps past puzzles in an archive.
Is it free?
Yes, with ads. A Puzzleship premium plan removes them.
Ratings and reviews
Games like Tiny Maze (Puzzleship)

Zag (Puzzleship)
Puzzleship's other daily path through every cell, here with numbered checkpoints to pass in order

Zip
LinkedIn's daily path that fills every cell of a grid with walls, very close to a Tiny Maze route

Winding Path (Puzzlebun)
Draw one line from dot to dot that fills every tile of the grid, the same cover-every-cell idea

Flowku (Puzzleship)
Puzzleship's daily grid of paths that together fill the whole board

Daily Masyu
A daily loop through a grid worked out by deduction from circle clues

Daily Slitherlink
Draw one closed loop from number clues, a classic daily path deduction

Bean Connect
Join every coffee bean in one path from the starting bean.

Tracks (BrainBashers)
Lay one railway line from start to end, matching the counts on every row and column.