
Agent (Mind Loft)
Guess what a named flight or hotel stay costs, in three tries.
116 mind loft games in your browser, each with a page on how it plays, when it resets and where to play it.

Guess what a named flight or hotel stay costs, in three tries.

A nightly manor mystery solved on three logic-grid boards.

A daily acrostic with no clues: fill an unsigned passage and find its author.

Twenty-five geography questions, 20 seconds each and one life.

A board of words, five possible rules, and a few tests to find the true one.

A word-tile game picked up at the end, with the bag empty and the opponent's rack knowable.

Trade two tiles at a time until six crossing words read true.

Twenty-five business questions, 20 seconds each and one life.

Twenty mental math problems, 15 seconds each, one wrong answer ends it.

Twenty mental math problems with three numbers and two operations each.

Falling shapes in the same order for everyone, with no speed-up.

Fill a sixteen-team bracket of facts before you learn a single result.

A daily killer sudoku that starts with no digits, only cage sums.

Walk a grid of calculator buttons so your route adds up to the target.

Cut a grid of digits into blocks that all add up to the same total.

Find the one edge that keeps a won dots and boxes ending.

Red to play: take every black piece in three moves.

Eat the mascots in order; every square you touch becomes a wall.

A daily letter-sum: every letter hides a different digit.

Five cribbage hands a day: keep four, throw two, and match the best throw.

Six numbers, one three-digit target, four operations.

A crossword with no clues: guess words to reveal letters, then sort them into four categories.

Guess what a luxury piece or auction lot cost, in three tries.

Put five moments from history in order, earliest to latest.

Guess the starting sticker price of the day's vehicle, in three tries.

One subject a day, fifteen questions deep, one life.

Black to play: find the only move that does not lose to mate.

A daily Sudoku X: both long diagonals hold 1 to 9 as well.

One small scenario, a set of rules, and five questions about what they force.

Fill every square with a dot or a ring, half and half in every line and room.

A five by five mini crossword with fair, everyday clues.

A nine by nine daily crossword where every square is crossed both ways.

A daily nonogram: fill the squares the clues force and a picture appears.

Five survey prompts a day, scored by what everyone else answers.

A futoshiki grid where exactly one sign is a lie.

A daily bridge-style card puzzle with all four hands face up.

Name every country that borders today's country before three strikes.

Name the day's photo from a close crop that pulls back with every miss.

A won Connect Four position: find the one column that keeps the win.

A daily sudoku with a sum outside every row and column end.

Untangle five scrambled words, then solve the clued finale.

A daily codeword: crack which number stands for which letter.

Place twenty-five cards on a grid where every row and column is a poker hand.

Deduce the secret from what two people say they do not know.

Draw one closed loop so every number counts its sides on the loop.

Fill a chain where each pair of neighbours makes a compound word.

A seven by seven sliding-block jam: get the red block to the exit.

Seat one jester per row, column and court, never touching, on a board that grows through the week.