
Judges (Mind Loft)
Seat two judges in every row, column and coloured court, with no two touching.
116 mind loft games in your browser, each with a page on how it plays, when it resets and where to play it.

Seat two judges in every row, column and coloured court, with no two touching.

The biggest daily sliding-block jam: an eight by eight lot of nearly thirty blocks.

A daily sudoku where no digit repeats a knight's move away.

Sort sixteen words into four hidden groups before four mistakes.

Put eight real things in order by a real number, in five submits.

Make words from seven letters around a core letter, where rare words score most.

White to play and force checkmate in two, one position a day.

A daily sudoku with thermometers: digits rise from each bulb to its tip.

Fill a 3x3 grid with answers that fit both row and column, from a new universe each weekday.

Vote for your favourite, then predict how everyone else ranks the list.

Five prompts with no right answers, scored on how well you read today's crowd.

Slide the blocks on a jammed 6x6 lot until the red one reaches the exit.

The day's Span, Flank and Ping back to back, then nine size calls, for a score out of 50.

Link every town to the depot for as little track as you can.

Find the secret city of the day from distances alone.

Divide the board into rectangles, each holding one number equal to its area.

A sudoku with no printed digits: only white and black dots between squares.

One real product a day: guess its price in three tries, the first worth the most.

Walk a pawn to promotion against a perfect defending king, one endgame a day.

A daily sudoku whose boxes are nine crooked coloured regions.

Twenty-five famous lines to attribute, 20 seconds each and one life.

One home for sale a day: guess its asking price in three tries.

An article with every word blacked out: guess words until you can name its subject.

A sudoku with an empty grid and digit triples printed around its edges.

Climb from one five-letter word to another, changing one letter a rung.

A sudoku where each row and column clue is the sum between its 1 and its 9.

Twenty-five film and TV questions, 20 seconds each and one life.

A solved mini crossword broken into pieces: put it back together.

Ten hands of blackjack from one fixed shoe, the same cards for everyone.

A 6x6 sudoku a day: fill every row, column and box with 1 to 6.

Rank ten real things blind, placing each one before you see the next.

Fit the day's pieces into the board so every square is covered.

Connect two countries by the shortest chain of land borders.

Twenty-five sports questions, 20 seconds each and one life.

Rebuild every result of a small league from a few surviving facts.

Find the wrong word in each sentence and fix it, or mark a clean one stet.

Dig five buried words out of 25 letters; each one you lift drops the rest.

Forty trivia questions, easy to brutal, 20 seconds each and one life.

One classic 9x9 sudoku a day, the same grid for everyone.

Eight questions you never answer: decide whether two statements are enough.

A daily kakuro: every run of squares adds up to the clue at its head.

Minesweeper that runs downward with no bottom, the same field for everyone.

Five locals under oath, an exact number of liars, and one thief to name.

A face-up solitaire deal a day, with a proven fewest-moves target.

Place a rack of number tiles so every row and column hits its target.

Nine films described badly, one hidden thread to name.

Place tower heights so each edge clue counts the towers you can see.

Everyone gets the same 14 letters: build the highest scoring crossword.