Kuromasu (nibble.games)
A daily Kuromasu: shade the grid so every number sees exactly that many teal cells.
Every day: One numbered Kuromasu grid a day, the same for everyone: shade cells black or teal so each number counts its visible teal cells. New puzzle: Once a day; the puzzle number counts days since 31 January 2025.
Kuromasu on nibble.gamesSolving a Kuromasu Puzzle (rules video linked from the game)

This is the daily Kuromasu from nibble.games, a small site of browser puzzles. Each day there is one numbered grid, 9 cells wide and 12 tall, and you fill every cell teal or black so the numbers come out right, with three reveals to help. The puzzle number counts the days since the series began.
About Kuromasu (nibble.games)
Kuromasu is a grid logic puzzle, and nibble.games gives you one a day, numbered. The board is 9 cells wide and 12 tall. Some cells hold numbers. You fill the rest of the board with teal or black cells under three rules: all teal cells must connect into one area, black cells cannot touch each other side by side, and no teal cell may be cut off.
The numbers do the work. Each one tells you how many teal cells it can see in a straight line, up, down, left and right, counting itself, before a black cell or the edge of the board stops the view. A small number beside it shows how many more teal cells it still needs. If a move makes the puzzle impossible, the cells turn red, so you find out early.
Counters at the top show how many black cells you have placed out of the total, and how many teal cells. There are three reveals, each showing one square, plus Undo and Start Over buttons. The game's advice is to use reveals sparingly. Any valid solution with the right number of black and teal cells scores 100 percent, and when you finish, a summary shows your score and time, with a button to share it.
Each day's grid is built from the puzzle number, which counts the days since 31 January 2025, so everyone who opens the page that day gets the same board. The help box points to a video, and its first 90 seconds give the full rules.
How to play Kuromasu (nibble.games)
- Read the numbers: each counts the teal cells it can see in its row and column, including itself, up to a black cell or the edge.
- Mark cells black where a number's view must stop, and teal where it must reach.
- Keep all teal cells connected, never let two black cells touch side by side, and never trap a teal cell.
- Fill the whole board; when the counters match, finish and share your score.
Tips
- Start with the largest numbers: a number close to the full row plus column leaves little room for black cells.
- A 2 next to the edge or another clue often fixes a black cell at once.
- Watch for red cells; they mean the last move broke a rule.
- Save the three reveals for when you are truly stuck.
Questions
How big is the daily Kuromasu?
9 cells wide and 12 tall.
Is it the same puzzle for everyone?
Yes. The board is built from the puzzle number, which counts days since 31 January 2025.
Do I need the exact intended solution?
No. Any valid solution with the right number of black and teal cells scores 100 percent.
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