
Hextle
Fit the day's polyhex pieces into a 19-cell honeycomb in as few moves as you can.
782 daily logic puzzles in your browser, each with a page on how it plays, when it resets and where to play it.

Fit the day's polyhex pieces into a 19-cell honeycomb in as few moves as you can.

Fill the grid with a path of consecutive numbers, each touching the next.

Rebuild the day's tile shape with a few taps and a set of mirror flips.

Test numbers to find the day's hidden rule, then prove it in one final exam.

Fill in the numbers so they run from 1 to the last in one chain of touching squares.

The number says how far it jumps: land on another, subtract, and clear the board.

Shade out repeated numbers without letting black squares touch or cutting the white ones apart.

Shade out repeated numbers so no row or column shows a number twice.

Shade out repeated numbers in a daily 5x5 and 8x8 Hitori, keeping the white cells joined.

Turn the hexagons of a honeycomb until every touching edge matches its neighbour's colour.

Place orb pieces on a shared 8 by 8 board and clear groups of five matching colours.

A row of houses, four attributes, and clues that allow one arrangement.

A daily gauntlet of three classic logic grids, each harder than the last.

Sudoku with six colours instead of numbers, one grid a day.

Place flower tiles on a hex grid so linked pairs share the trait marked between them.

Sudoku with four extra shaded 3x3 regions that must also hold 1 to 9.
Match emoji cards with their word cards in a daily memory game.

A sudoku with a tenth region: the red letter i in the middle of the grid.

Tap arrows to slide them off the board, in an order that does not jam it.

A seven by seven sliding-block jam: get the red block to the exit.

Split the grid into boxes, each holding one number equal to its area.

Roll a cube with one inked face so it prints every marked square and nothing else.

Recolour connected areas of the day's tile board until every tile is the target colour, in par or fewer moves.

Fill the day's target shape with the given pentomino pieces.

Question the suspects, catch the lie and accuse the killer in ten questions.

Slide nine look-alike circles until their hidden colours match the pattern.

Seat one jester per row, column and court, never touching, on a board that grows through the week.

Sudoku with nine irregular regions in place of the 3x3 boxes, new every day.

Match, assemble and solve one sudoku board a day, then finish it with three more number puzzles.

A daily tiling puzzle where pieces can be rotated and doubled in size to fill the grid.

Restock a vending machine so every brand and product fits the day's clues.

Seat two judges in every row, column and coloured court, with no two touching.

The biggest daily sliding-block jam: an eight by eight lot of nearly thirty blocks.

Shade cells so each row and column adds up to its total, counting each cell by its position.

A crossword of sums: every run of squares must add to its clue.

A daily cross-sum grid: make every run add up to its clue with no repeated digit.

Stamp stencil blocks on cloth until every cell is deep indigo, with one shared run a day.

The Boston Globe's daily KenKen in 4x4 and 6x6, harder as the week goes on.

Fill the grid so every cage makes its target with its operation.

Swipe to slide every box at once and move the day's shape onto its outline.

Score each goal of the day's fictional match with chess-like moves.

Small 4x4 and 6x6 sudokus for children and beginners, one a day.

Four dated killer sudokus a day: sudoku rules plus cages that must add up.

Sudoku where dotted cages tell you their sums instead of giving digits.

A numbered daily killer sudoku: classic sudoku rules plus dashed cages that must add up to their sums.

Sudoku with cages: every outlined group of squares must add up to its target.

A daily sudoku with no given digits, only dotted cages and their sums.

A dated killer sudoku every day, plus a daily Greater Than sudoku, to play online or print.