
Kludoku
Place every suspect on the floor plan from their testimony, then name who was alone with the victim.
782 daily logic puzzles in your browser, each with a page on how it plays, when it resets and where to play it.

Place every suspect on the floor plan from their testimony, then name who was alone with the victim.

A daily sudoku where no digit repeats a knight's move away.

Build four-number Fibonacci-like sequences from the day's numbers and find the three that tie together at one…

Read a board of graded clues and crack the day's four-digit code in three tries.

A keyboard-first daily sudoku with a global leaderboard and technique lessons.

A sudoku with dots between cells: white for consecutive digits, black for one double the other.

A daily Kuromasu: shade the grid so every number sees exactly that many teal cells.

Fill a six by six grid with Xs and Os, never three alike in a row.

Fill a 10x10 grid with crosses and noughts, never three in a line.

Fill an 8x8 grid with crosses and noughts, never three in a line.

Circle nine cells holding 1 to 9 once each, with no row or column above 9.

Drag through neighbouring lanterns of one colour to clear long chains, with one date-based board each day.

One turn, one fight, a fixed hand of cards: find lethal, or survive, in the day's deckbuilder puzzle.

Eight quick brain items against one 60-second clock, scored out of 100 by a deadpan dystopian bureaucracy.

Mow the day's lawn in as few steps as possible, then park back in the shed.

One chess tactic a day from a real Lichess game, free, with no ads and no account.

Solve the day's draughts tactic: find the best move.

Move the family around the room to test what each one saw, and catch the one who is lying.

Place bulbs until every white square is lit, with no bulb shining on another.

Place bulbs so every white square is lit and no bulb shines on another.

Fill rows and columns with the day's pieces before blocked cells close the board.

Three daily boards of dots: join each matching pair of numbers and use every point.

Solve the day's shogi tactic on the free Lishogi site.

Shade one L, I, T or S tetromino in every region so the shading joins up with no 2x2 blocks.

A sudoku with arrowed sums outside the grid, each giving the total of a diagonal.

A sudoku with lines between two diamonds: the ends differ by at least 4 and the middle stays outside their…

Give each letter its own number so every equation and inequality holds.

Six classic logic grid puzzles a day, from a two-minute warm-up to a half-hour deduction.

Classic grid logic puzzles: a story, a few categories and clues that leave one answer.

A daily Minesweeper board seeded from the date, played gently with hearts and hints or in an unforgiving…

Seat eight illustrated dinner guests at a round table using portrait details and a cluebook.

Feed numbers to a machine, read what comes out, and crack its secret rule.

Six multiple-choice quizzes a day whose questions are about their own answers.

Draw one closed loop around a small grid so each number shows how many of its sides the loop uses.

Draw one closed loop so every number counts the bends around it.

Draw one river that loops through every cell of the day's grid.

A fresh sudoku every day at five levels, from a 6x6 mini to expert.

Swap labelled tiles back to their grid spots in as few moves as you can.

Wordle with mahjong tiles: guess the day's winning riichi hand in six tries.

Clear the day's mahjong board by matching free tiles.

Lay a railway across the grid that matches the numbers on its edges.

Draw one loop through every pearl: turn on black, go straight on white.

White to play and force checkmate in two, one position a day.

A daily KenKen-style grid: fill each row and column and hit every cage's target.

Place the digits 1 to 9 so three across sums and three down sums all come out right.

Move the numbers and signs under the grid into place so every sum works.

Fill in the hidden squares of a real checkmate, Wordle style.

Guide your avatar through the day's maze to the flag.