
NumberPath (PuzzleMadness)
Trace one line from the green cell to the red cell, stepping on numbers in the order 1, 2, 3, 4, 1, 2 and so…
PuzzleMadness is a UK puzzle site with a dated daily puzzle for each of more than eighty puzzle types, most in several difficulties: classic, killer and dozens of variant sudokus, Kakuro, Hashi, Slitherlink, Nonograms, Star Battle and many more logic grids, plus mazes and a word search. Scores feed monthly and all-time leaderboards, and every past day stays in the archive.

Trace one line from the green cell to the red cell, stepping on numbers in the order 1, 2, 3, 4, 1, 2 and so…

Shade the grid so each numbered island has its size and the shaded sea stays joined.

Sudoku where squares and circles mark which cells hold odd or even digits.

Trace every line of the figure in one continuous stroke, obeying arrows and doubling dotted lines.

A sudoku with grey lines whose digits read the same from either end.

Lay the pipe pieces you are given so every bulb joins the others of its colour.

Rotate the pipe tiles until every bulb is linked to the others of its colour.

A sudoku with small circles at cell corners listing digits that must appear in the four cells around them.

Make every cell black or white so each number sees exactly that many white cells.

A sudoku with lines that cross several boxes, and every box's share of a line adds up to the same total.

A sudoku with grey lines whose digits form a set of consecutive numbers in any order.

A sudoku with arrows around the edge showing whether the first three digits of a line rise or fall.

Five overlapping sudoku grids to solve as one, a new set every day.

A sudoku with sums outside the grid: each one totals the digits sandwiched between the 1 and the 9.

Place 1 to 9 so every row and column calculation comes out right.

Add black triangles so every white area becomes a rectangle, upright or tilted.

Draw one loop on the grid lines: straight through white circles, turning at black ones, with numbers giving…

A sudoku where each digit is a building's height and edge clues count how many buildings you can see.

Draw a diagonal in every cell so each circled number meets that many lines, with no loops.

Draw one closed loop so each number counts how many of its sides it uses.

A dated Klondike deal each day: build all four suits from Ace to King on the foundations.

Split the grid into galaxies, each symmetric around its centre dot.

Fit every block-shaped piece into the grid so it is covered exactly.

Place stars so each row, column and region has its quota and no two touch.

A classic 9x9 sudoku every day at five difficulty levels, with leaderboards.

Sudoku where a V joins two digits that sum to 5 and an X two that sum to 10.

Fill each region with 1 up to its size, with no equal numbers touching.

Place 1 to 9 in a 3x3 grid to match four quadrant sums and three colour totals.

Shade a single connected wall so the clues describe the black runs around them, with no 2x2 blocks.

Pitch a tent beside every tree so the row and column counts match and no tents touch.

A sudoku with thermometers: digits must rise from each bulb to the tip.

Fill the grid with X and O: no three in a row, equal counts, no repeated lines.

Place tower heights so each edge clue counts the towers you can see.

Lay one continuous track between two exits to match the row and column counts.

Fit every triangle-built piece into the grid with no gaps and no overlaps.

A sudoku with small V-shaped corner marks: of the three cells each one touches, two add up to the third.

Find every word from the list hidden in a grid of letters, one new grid a day.

Sudoku where both long diagonals must also hold 1 to 9, new each day.

Shade some cells and run one loop through all the rest, with arrow clues counting the shaded cells.