
The Daily Set
Find all six sets hidden in twelve cards, against the clock.
782 daily logic puzzles in your browser, each with a page on how it plays, when it resets and where to play it.

Find all six sets hidden in twelve cards, against the clock.

Find the small objects hidden in the day's busy picture.

A daily sudoku that gets harder from Monday to Sunday.

A dated classic sudoku every day, graded by difficulty, with a long archive and printable pages.

A daily sudoku where both long diagonals must also hold 1 to 9.

Ferry a fox, a hen, a sentient cabbage and stranger passengers across a river without trouble.

Place one monk in every coloured region, with no two in a row, column or touching.

Six daily Star Battles, 5x5 to 10x10: one star per row, column and region, none touching.

Divide The Times daily grid into blocks that match their numbers.

Fill The Times daily KenKen grid so every cage makes its target.

The Times daily killer sudokus, where cages add up to given sums.

The Times daily sudokus, from mild to super fiendish.

Crack the day's five-symbol vault code in six tries.

A sudoku with thermometers: digits must rise from each bulb to the tip.

One handcrafted logic puzzle a day, each with its own small rule set and a story around it.

Spot sets of three cards on the day's board before the clock runs out.

Push brass gears so every arrow points up, while each push turns the gears it meshes with the other way.

Fill the grid with X and O: no three in a row, equal counts, no repeated lines.

Thread one passing move through every teammate and past the press to score.

Hop across a board of numbered and chess-piece tiles and clear every one without landing on an empty square.

Clear a board of patterned tiles by chaining matches, with no words and no timer.

Turn a wooden maze a quarter turn at a time so gravity drops every marble into its own hole.

Draw one path from door to door through every cell of a small maze.

Read the day's balance scales and work out the secret weight of every shape, in as few tries as you can.

Sudoku with letters: place each letter of a hidden word once in every row and column.

Place tower heights so each edge clue counts the towers you can see.

Place tower heights so each edge clue counts the towers you can see.

Put paint, stamp and turning robots in the right order on one belt so it makes every toy ordered today.

Trace the hidden word and fill every tile: one path, one word, against the clock.

Lay one railway line from start to end, matching the counts on every row and column.

Draw one line through every tile of the board, exactly once.

Draw one path through every cell, touching 1 to 10 in order.

Lay one rail line from A to B so every row and column count fits.

Lay one continuous track between two exits to match the row and column counts.

Find every trio of cards where each attribute is all alike or all different.

Fit every triangle-built piece into the grid with no gaps and no overlaps.

Slide three linked pieces onto their goals, under a rule that changes each weekday.

Find the Trio among nine shape cards, five rounds a day, by the rule of Set.

Find the triplets hidden in the day's eighteen cards before the clock runs out.

Ping pairs of stations to learn how many hops apart they are, and trace the four hidden lines.

Roll a die across crumbling boards and land the right number on top.

An Othello endgame you are winning: find the one square that keeps it.

Choose which piece moves next and put every piece on its matching beacon.

One arrow moves two pieces in two mazes, the second turned a quarter turn: bring both home in the fewest…

Split the grid into fields of light and shadow, each as big as its number.

Deduce the day's phone unlock pattern in six tries from Wordle-style dot colours.

Wordle in reverse: given the answer and the coloured tiles, fill in the guesses that led there.

Sort twelve words into three overlapping circles using the region counts.