
Sudoku Ultra (Daily Mail)
A second daily sudoku from the Daily Mail, again in seven levels.
782 daily logic puzzles in your browser, each with a page on how it plays, when it resets and where to play it.

A second daily sudoku from the Daily Mail, again in seven levels.

Sudoku with an extra rule: both long diagonals hold every digit once too.

A sudoku whose two diagonals are also no-repeat zones.

A 6x6 sudoku with no repeats in the middle X.

A classic nine-by-nine sudoku for every date, with a calendar archive and trophies for the daily challenges.

Sudoku where a V joins two digits that sum to 5 and an X two that sum to 10.

Guess each row of the day's sudoku for Wordle-style clues, then solve it.

One classic 9x9 sudoku a day, the same grid for everyone.

Eight questions you never answer: decide whether two statements are enough.

Fill each region with 1 up to its size, with no equal numbers touching.

Fill each region with 1 up to its size, with no equal numbers touching.

Place 1 to 9 in a 3x3 grid to match four quadrant sums and three colour totals.

Fill a tile pyramid so every triangle's traits are all alike or all different.

Cross out numbers until every row and column adds up to its target.

Queens with a sum: one rex per row, column and region, and their digits must hit the target.

Fill a grid by placing numbers in order with adjacent sums.

A daily kakuro: every run of squares adds up to the clue at its head.

Select numbers until every row and column reaches its target.

Plant sunflowers so every number counts exactly the flowers around it.

A short maths or logic word problem from the Hindustan Times, posted six mornings a week.

Shade the squares so each clue counts the black squares in its 3x3 patch.

Place every suspect on the floor plan from the clues, then name the murderer.

Minesweeper that runs downward with no bottom, the same field for everyone.

Minesweeper meets Wordle: find all the bombs in six guesses using distance clues.

Flip the dots until every colour matches, in as few moves as possible.

Five locals under oath, an exact number of liars, and one thief to name.

A synthwave tile puzzle: rearrange arrow tiles so the rocket reaches the flag.

Seat every guest at a long table from clues about neighbours, ends and who sits across.

A face-up solitaire deal a day, with a proven fewest-moves target.

Capture pieces until only one is left, in a daily chess solitaire.

Keep or delete numbers until every row and column hits its target.

Split the day's grid of digits into connected groups of up to four that each add up to ten.

Place a rack of number tiles so every row and column hits its target.

Fill a small grid with suns and moons so every line is balanced and no three match in a row.

Shade a single connected wall so the clues describe the black runs around them, with no 2x2 blocks.

The Telegraph's daily Kakuro: a crossword with numbers instead of words.

The Telegraph's daily sudoku, Regular and Tough.

Pitch one tent beside each tree, matching the row and column counts.

Pitch a tent beside every tree so the row and column counts match and no tents touch.

Swap tiles within their blocks until every row and column makes ten.

Terraform the planet: fill the hex grid by colour and pattern rules.

Fill the day's outlined shape exactly with a handful of polyomino pieces, in as few placements as you can.

Repair a broken stained glass window by colouring panes to match the counts at each corner.

Five daily questions from The 1% Club, up to the one only 1% get.

Fit every shape into a calendar board so that only today's date is left showing.

One hex on the day's chart is a lie: find it from notes that are all true.

A small daily paper of original word and logic puzzles, from path-traced words to rotating letter grids.

A daily 6x6 KenKen from SudokuWiki, for supporters, in four grades through the week.