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Heistle

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Crack the day's four-digit vault code from intel cards in four tries.

Play Heistle

on heistle.com

Heistle vault No. 117 for Tuesday, October 27: five intel cards of four digits with right-spot and wrong-spot counts, the safe dial, four code slots and the keypad

Heistle is a daily code-cracking game dressed as a heist. Each day's vault hides a code of four different digits; intercepted intel cards say which digits sit in the right or wrong spot, and you have four attempts to open the safe and steal the day's loot.

About Heistle

Heistle is a bulls-and-cows style deduction puzzle with a safe-cracking theme. When you start the heist, the day's intel is revealed: sample codes with notes such as one digit in the right spot and one in the wrong spot. From those clues you work out the four-digit combination, where every digit appears only once, and enter it on the safe's keypad. You have four tries before the alarm.

Starting the heist starts a clock, so speed counts for the fastest-crack record, and a notes panel lets you mark each digit in or out. Using tools means a crack does not count for the fastest time.

Each numbered vault holds a piece of loot, such as pearls and a handbag worth a stated sum, which goes into your safehouse; there are levels, highscores and unlockable backgrounds. A practice heist with three- or four-digit codes lets newcomers learn in a minute. The page is in English and Dutch, progress is kept in the browser as a guest, and signing in carries it to other devices. The vault turns over at midnight Amsterdam time.

It suits players who like Mastermind and logic puzzles with a bit of story.

How to play Heistle

  1. Press Start the heist to reveal the day's intel cards and start the clock.
  2. Read each card: a tick means a digit is in the right spot, a two-way arrow means it is in the code but in the wrong spot, and a cross means none of its digits are in the code.
  3. Mark digits in or out on the notes panel and work out the four-digit code; each digit is used once.
  4. Enter the code on the keypad and press Enter (Crack on a phone); you have four tries before the alarm.
  5. Keep the loot in your safehouse or sell it, and come back after midnight Amsterdam time for the next vault.

Screenshots

Heistle No. 117 at phone size: the five intel cards in a column above the safe, with the code slots, a Crack button and a row of digit keys docked at the bottom
Heistle No. 117 cracked on the first try with the code 6839: the day's treasure of a pouch of gold coins and a gold ring, a level up and the medals earned
Heistle title card with a safe dial: Crack the daily code. Steal the loot. Keep the streak.

Tips

  • Begin with the card that says no digits are in the code: it rules out four digits at once.
  • Start with the card that has the fewest digits in the code: it rules out the most.
  • Cross out every digit a card shows as wrong before placing any.
  • Try the practice heist first if you are new: it takes about a minute.

Questions

Can digits repeat?

No. The code has four different digits.

How many attempts do I get?

Four tries to crack the day's vault.

When does a new vault open?

At midnight Amsterdam time. The footer of the page says when that is on your own clock.

Do I need an account?

No. You can play as a guest and your progress is kept in that browser; signing in lets you continue on other devices.

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