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Make the target from the day's numbers, then keep finding new ways to make it.
229 daily number games in your browser, each with a page on how it plays, when it resets and where to play it.

Make the target from the day's numbers, then keep finding new ways to make it.

Fill the operator blanks between fixed digits so the line, read left to right, hits the target.

Combine seven numbers on a hex grid into the day's target.

Crack the day's four-digit combination from coloured clues.

Combine six number tiles to hit the target, scored like golf.

Find the day's mystery number from distances written in chemical elements.

Fill the grid with runs of falling numbers until every edge total reaches zero.

Fit a set of dominoes onto a board so every coloured region meets its rule.

Fit every domino onto the board so each coloured region meets its sum or rule, on three new boards a day.

A new kakuro every day in easy, medium and hard: digits that add up to every clue.

A sudoku with no printed digits: only white and black dots between squares.

A free goose-themed hub of daily puzzles: mini crossword, word games, sudoku variants and more.

Measure the day's exact amount with unmarked jugs, pouring in as few moves as par.

Wordle with prime numbers: find the day's five-digit prime in six tries.

Four short daily puzzles: a maze, a target number, a which-is-bigger bracket and a blended flag.

A daily set of word, logic and number puzzles, the same for everyone, one attempt at each.

Rearrange a pyramid of words or numbers so every linked pair makes sense.

Find the day's three-digit number in six tries, with higher-or-lower hints.

See 1/A as a decimal, then guess A, five times a day.

Estimate three numbers and do the sum in your head, in sixty seconds.

Combine six figures with + − × ÷ to hit the day's amount due, styled as a bookkeeper's ledger.

A sudoku with lines that cross several boxes, and every box's share of a line adds up to the same total.

A morning edition of six small handmade puzzles: Quickword, Thred, Kingly, Paths, Countable and Floored.

A sudoku with grey lines whose digits form a set of consecutive numbers in any order.

One hand-picked logic or maths riddle a day, with a hint and a full solution.

Pick the rarest number: one shared, one-minute number challenge a day.

A sudoku with arrows around the edge showing whether the first three digits of a line rise or fall.

Three numbers follow a secret rule. Test your own sequences and work out what it is.

Place 1 to 9 in a 3 by 3 grid so every circle and colour adds up.

A sudoku where each row and column clue is the sum between its 1 and its 9.

A sudoku with sums outside the grid: each one totals the digits sandwiched between the 1 and the 9.

Merge multiples of seven up to 49 in the fewest moves, seven tries a day.

Seven daily Countdown-style sums: six numbers, four operations, two minutes.

Place five digits between four fixed operators so the sum, worked left to right, hits today's target.

Find the missing number in the day's sequence, with three guesses and a retro teletext look.

Build a path of add, multiply and divide tiles for the highest score.

Guess the next number in the day's sequence, with three attempts.

Place 1 to 9 so every row and column calculation comes out right.

Roll the day's dice and flip down tiles that add up to each roll.

A sudoku where each digit is a building's height and edge clues count how many buildings you can see.

Place 1 to 9 in a 3x3 grid to match four quadrant sums and three colour totals.

Add numbers around a circular board into the centre until it is clear.

Turn today's date into a true equation.

Spell words whose letter values add up to the day's target.

Swap tiles in a 4x4 grid until every row and column hits the target sum.

Swap tiles in a number pyramid until each number is the sum of the two below.

Reach the day's target number with sums, in five steps or fewer.

Cross out numbers until every row and column adds up to its target.