
Sando (Mind Loft)
A sudoku where each row and column clue is the sum between its 1 and its 9.
1265 daily games with an archive in your browser, each with a page on how it plays, when it resets and where to play it.

A sudoku where each row and column clue is the sum between its 1 and its 9.

A sudoku with sums outside the grid: each one totals the digits sandwiched between the 1 and the 9.

Pack every clued answer into one short row of tiles by making the words share letters.

Twenty-five film and TV questions, 20 seconds each and one life.

Fill each section with the numbers 1 up to its length, Sudoku-style.

Guess the day's Project SEKAI character, card, song and chart.

The daily trivia game where rare beats obvious.

A multiple-choice quiz whose questions are all about its own answers.

Put the jumbled phrases of a classic sentence back in order.

Seven words, one sentence: write the best line that uses them all.

Place five digits between four fixed operators so the sum, worked left to right, hits today's target.

Guess the next number in the day's sequence, with three attempts.

Find the day's Street Fighter 6 fighter from six clues and a silhouette, then name the stage.

A solved mini crossword broken into pieces: put it back together.

Find the six differences between two copies of the day's picture, against the clock.

The syndicated Sheffer crossword, a new grid every day.

Wear down a grid of candidate tiles until every column is settled.

A daily 10 by 10 Shikaku with a worldwide leaderboard of solve times.

Split the grid into rectangles, each holding one number equal to its area.

One Shikaku a day for everyone: split the grid into rectangles that each hold one number equal to their area.

A numbered Shikaku every day, with every past day kept by date.

Draw one loop on the grid lines: straight through white circles, turning at black ones, with numbers giving…

Ten hands of blackjack from one fixed shoe, the same cards for everyone.

Guess the day's mystery brand in ten tries from eight business clues.

Guess the day's TV show from its year, seasons, genre and network.

Remove letters from two words one at a time, keeping a real word at every step, to find the day's hidden…

Swap scrambled letters to finish three small crosswords a day before your moves run out.

Guess the day's Silksong character, enemy, tool, voice line and place.

The Irish Times' daily quick crossword: straight definitions in the same grid as Crosaire.

Guess the day's mystery AFL player in eight tries, with eight more footy puzzles beside it.

A 6x6 sudoku a day: fill every row, column and box with 1 to 6.

Read the clues and name both airports of a real mystery flight in five guesses.

A sudoku where each digit is a building's height and edge clues count how many buildings you can see.

Place buildings of every height so the edge clues count the ones you can see.

Guess where and when five slang words and memes were born.

Draw a diagonal in every cell so each circled number meets that many lines, with no loops.

Turn every cross into a diagonal so the corner clues are met and no loop closes.

Slate's daily crossword: a midi on weekdays, full size on Sunday.

A themed trivia quiz from Slate every morning, and a news quiz on Fridays.

A 5x5 crossword from Slate, new every morning at 6.

Make words from the day's letters, then build bigger ones around each pair.

Solve clues, keep one sound from each answer, and build the mystery word.

Slide sixteen tiles back into order to rebuild a photo from the LA Times.

A sliding tile puzzle with a twist: slide the pieces back until the day's emoji appears whole.

Slide tiles to build five colour patterns in as few moves as you can, scored like golf.

Slide word columns up and down to spell new words across the highlighted row.

Slide stacked words sideways so their letters line up into new vertical words.

Join the dots into one closed loop that matches every number.