
Far Out
Three estimation questions; every unit you are off comes out of your 100 points.
1998 daily games with no sign-up in your browser, each with a page on how it plays, when it resets and where to play it.

Three estimation questions; every unit you are off comes out of your 100 points.

Name the house, designer and season of a runway look, then answer fashion trivia and sketch from memory.

Five questions, five categories, fifteen seconds each, once a day.

A five-minute daily quiz on real code: find the bug, the output or the broken line.

Three Fermi questions a day: napkin math, one guess each.

Guess the right power of ten for one hard-to-know number a day, in five tries.

Five survey prompts a day, scored by what everyone else answers.

Guess the top answers players gave to yesterday's survey question.

Daily Final Fantasy XIV puzzles: guess the character, icon, map and music track.

Guess today's Final Fantasy character, from heroes to enemies and NPCs.

Guess the day's Fate/Grand Order servant from class, gender, Noble Phantasm and other traits.

A futoshiki grid where exactly one sign is a lie.

Wordle with nine guesses, but one tile in every row is a lie.

Colour the grid blue and green so every field is the size its number says.

Name the day's mystery footballer from the badges of the clubs they played for.

Five words, one hidden letter in each: find the letters and the order that spells the day's word.

Guess the day's UFC fighter, then sort, rank and compare the roster in five more daily modes.

Split the grid into groups where every number says the size of its own group.

Sort sixteen film tiles into four hidden groups of four.

Connect two films through the people who worked on both.

A daily bridge-style card puzzle with all four hands face up.

Guess the day's Fire Emblem unit from its debut game, class, weapon, movement and realm.

Name the fish of the day from its silhouette.

Find the words hidden in a 4x4 letter grid and clear it with as few fuel cells as you can.

Fill a 5x5 grid with 1 to 5 under two rule symbols that change every day.

Sort sixteen flags into groups of four that each share something with the Flag of the Day.

Pick the colour of the flag's missing stripe, scored out of 100.

Find the day's country from its flag, one hint at a time.

One flag, six guesses and a hint after every miss: the same mystery flag for everyone each day.

Fill a 3x3 grid with flags that fit both their row and column clue.

Name the day's flag from a zoomed-in corner, with more revealed after each miss.

Guess flags to uncover the parts they share with the hidden one, in six tries.

Peek at a hidden flag through small windows, then name the country.

Name today's flag in six guesses, with distance and direction after each miss.

Name the country from a pie chart of its flag's colours, in six guesses.

Invent a definition for today's made-up word, then vote on everyone else's.

Name every country that borders today's country before three strikes.

One-tap flight through the pipes, with a daily run that is the same course for everyone.

Connect tiles that are similar, but never identical.

Program a robot through the day's flat-pack furniture store in as few commands as you can.

Arrange coloured blocks into today's goal layout using CSS flexbox or Tailwind classes.

Name the day's film from short video clips, with a new clip after each miss.

Name the day's movie or TV show from six frames, one revealed after each miss.

Flip letter tiles one at a time and name the day's hidden phrase before they are all revealed.

Hear one second of a song and pick its title from four, seven times a day.

Guess the day's five-letter word from a set of tiles you can spin upside down.

Turn one word into another, changing a single letter at a time.

Slide a penguin across the ice to grab every fish in as few moves as you can.