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LockLines

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Draw chains through touching numbers so the running total hits each lock exactly, across ten shared daily rounds.

Play LockLines

on mmquad.itch.io

LockLines cover art: the title over a 5 by 3 grid of number tiles with the chain 6, 5, 8, 6, 7 linked in blue, beside a padlock with the target 32, and the line Trace the chain, hit the lock, beat the

LockLines is a daily number-chain puzzle: you drag a line through touching tiles on a grid, and when the running total equals the glowing lock, it opens and the next one lights up. The Daily Challenge gives everyone the same ten rounds, generated from the UK date, and you play for the highest score with as few snapped lines as possible.

About LockLines

LockLines is a free browser puzzle by MMQ, listed on itch.io as in development. It has a single rule: draw a continuous line through adjacent number tiles, including diagonals, without reusing a tile, so that the sum of the line matches the target shown on the lock.

When your running sum hits the lock exactly, it opens and the next tile you add starts counting towards the next lock, so one long line can open several in a row. Open every lock on the board and it refills. If the sum goes past the target, the line snaps and costs a strike, and three strikes end the run. Longer clean lines give a bigger base score, solving without snapping builds a combo multiplier, and marked bonus tiles add extra points when you use them.

The Daily Challenge is numbered and generated from the date in the UK, so it changes at midnight UK time and every player gets the same ten fixed rounds. It is not against the clock: the game records your elapsed time, lines cracked, best chain and score, and lets you copy a result to compare with friends.

There is also an Arcade mode, a 60-second score run where good chains add time. Keyboard shortcuts let you undo a tile, reset a line or pause. There are no downloads or accounts.

How to play LockLines

  1. Open the itch.io page, run the game and choose Daily Challenge.
  2. Start on any number and drag to touching tiles, across, up, down or diagonally.
  3. Watch the running sum: when it equals the glowing lock, the lock opens.
  4. Keep drawing to open the next lock, but do not go over the target or the line snaps.
  5. Clear all ten rounds, then copy your result to share.

Tips

  • Plan the whole line before you start; one long route that opens two or three locks scores more than several short ones.
  • Leave yourself a way out: a line that runs into a corner with only big numbers nearby will overshoot.
  • Use Backspace to undo the last tile instead of letting the line snap and cost a strike.
  • Route through the marked bonus tiles when it costs nothing extra.

Questions

Is the LockLines daily the same for everyone?

Yes. The Daily Challenge is generated from the UK date, so every player gets the same ten rounds.

When does LockLines reset?

At midnight UK time.

What happens if I go over the target?

The line snaps and you lose a strike. Three strikes end the run.

Is the daily timed?

No countdown: the daily records how long you take, while the separate Arcade mode is a 60-second score run.

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