Keyboard Lines
Rate itGuess the word from its swipe path across the keyboard.
on keyboardlines.com

Keyboard Lines draws the path a word would take if you swiped it on a phone keyboard, and asks you to name the word. Clues can reveal the first and last letters, the length, a double letter, or where the line reverses or pauses. There is one numbered word a day.
About Keyboard Lines
Keyboard Lines is a daily word puzzle built around swipe typing. On a phone you can type a word by dragging your finger from letter to letter across the keyboard, which draws a single line. Keyboard Lines shows you only that line, with no letters marked, and asks you to work out the word that would draw it.
There is one secret word a day, the same for everyone, and it is five to seven letters long. You study the shape of the path: where it starts and ends, where it crosses itself, and where it turns. Then you type your guess on the on-screen keyboard and press enter.
If the line is too hard to read, the game offers clues, each revealing one kind of information: the start letter, the stop letter, the count of letters, whether a letter is doubled (like the oo in moon), the reverse letter where the swipe changes direction (like the e in pet), and the pause letter where the swipe briefly stops (like the i in pit). You have six guesses, and wrong ones are listed under the guess box. A new word arrives each day at 06:00 UTC.
The words come from a list of 264 in a fixed order, so a word comes back about every nine months. Your streak and stats stay in the browser, and a share button copies the puzzle number and the clues you used.
It suits players who like a quick, visual twist on word guessing, and anyone who swipe types and wants to test how well they can read a keyboard path.
How to play Keyboard Lines
- Open Keyboard Lines and look at the line drawn across the keyboard: it is the swipe path of the day's word.
- Trace the path to spot the start, the turns, any crossing points and the end.
- Type your guess on the on-screen keyboard and press Enter. You have six guesses.
- If you are stuck, reveal a clue: start letter, stop letter, letter count, a doubled letter, the reverse letter or the pause letter.
- Solve the five- to seven-letter word, and come back for a new one each day.
Screenshots

Tips
- Find the ends of the line first: the start and stop letters narrow the word a lot.
- A sharp corner usually marks a reverse letter where the direction changes; a small loop or kink can mark a pause.
- Count the distinct turns to estimate the length before you spend a clue on the count.
- Watch for a line that doubles back on itself, which can signal a repeated letter.
Questions
What am I looking at?
The line a word would draw if you swiped it across a phone keyboard, with no letters highlighted. You guess the word from the path.
How long is the word?
Each day's secret word is five to seven letters long, and you have six guesses.
What clues can I get?
Start letter, stop letter, letter count, whether a letter is doubled, the reverse letter where the swipe turns, and the pause letter where it briefly stops.
When does a new puzzle appear?
Once a day at 06:00 UTC, with the same word for everyone. The game counts days at a fixed UTC-6 offset, so the hour does not move with daylight saving.
Does it cost anything?
No. Keyboard Lines is free to play in the browser.
Ratings and reviews
No ratings yet. Be the first to rate Keyboard Lines.
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