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Double Cross

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A daily crossword where every clue has two answers, and you work out which goes where.

Play Double Cross

on everhall.ca

Double Cross No. 109 for 22 October 2026: an empty seven-by-seven grid beside eight clue cards, each pairing two answers such as 1A and 13A

Double Cross is a small daily crossword with a twist: each clue card joins two clues for two slots of the same length, and nothing tells you which answer belongs in which slot. The crossing letters settle it. Fill the grid and seal it, with four strikes to spare.

About Double Cross

Double Cross is a daily crossword from Everhall, launched in July 2026. Each numbered puzzle is a seven-by-seven grid, and its clues come in pairs: a card such as 1 Across and 14 Across reads like two clues separated by a slash, and both answers have the same length. Sometimes one clue covers both answers at once.

The puzzle is working out which answer goes in which slot. Nothing is checked while you type, so you can guess freely, and where words cross their letters must agree; only one arrangement makes every crossing fit. A swap button moves a pair between its two slots without retyping.

When every square is filled you press Seal. Correct entries flash green; each wrong one costs one of your four strikes (the help calls them lamps), and losing all four loses the puzzle. If you are stuck, Chisel reveals a letter for one strike, and the Almanac fills in one pair for free but marks the day as assisted. Solving on the first seal with no help counts as Flawless, and your streak and statistics are kept on your device; a streak forgives one missed day a week. A shared result carries the puzzle number, so the link replays that day's grid without touching your stats.

It suits crossword solvers who want something short with an extra layer of logic, and players who enjoy the crossing letters doing more work than usual.

How to play Double Cross

  1. Open Double Cross and pick a clue card; each one names two slots, such as 1A and 14A.
  2. Solve both clues on the card, then type the answers into the two slots.
  3. Use the crossing words to decide which answer belongs in which slot, and tap the swap button to switch them.
  4. Fill every square, then press Seal the grid.
  5. Fix any wrong entries; each mistake costs a strike, and four strikes lose the puzzle.

Screenshots

Double Cross No. 109 at phone size: the grid, the current clue card and the game's own on-screen keyboard
Double Cross share card from Everhall: every clue has two answers

Tips

  • Start with cards whose answers have letters the other slot's crossings can rule out quickly.
  • Pencil both answers in one arrangement, then check the crossings before you swap.
  • Keep the Almanac for the last stubborn pair, since it only marks the day as assisted.
  • Aim to seal once with no help for a Flawless day.

Questions

What is different about Double Cross?

Every clue card carries two answers of the same length, and you have to work out which goes in which slot. The crossing letters decide it.

How many mistakes can I make?

Four. Each wrong entry when you seal costs one, and so does revealing a letter with Chisel. The Almanac fills a pair for free but marks the day as assisted.

When does a new puzzle come out?

At midnight in your own time zone. A page left open past midnight reloads itself to the new puzzle.

Can I play an older puzzle?

Yes, through a shared result link, which carries the puzzle number and opens that day's grid without changing your streak or stats.

Is it free?

Yes, it is free with no signup and no ads.

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