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The Club

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Work out the club's secret rule and decide who else gets in.

Play The Club

on logicers.com

The Club, day 17 on desktop: Ant, Butterfly and Flea in the club, Spider and Snail not, Scorpion at the door with Out and In buttons

The Club is a small daily game from Logicers. You see who is in the club and who is not, then call In or Out for five newcomers at the door. After the fifth, the club's sign lights up with the rule and one true fact behind it.

About The Club

The Club is one of the small daily games on Logicers, a site of games about the real world. Each day opens on a short list of members and non-members. The rule that separates them is secret, and the game says it is always a plain fact about the world, never about how a name is spelt.

Five newcomers come to the door one at a time, and you tap In or Out for each. You find out straight away whether you were right, so every call narrows down the rule. On 20 October 2026, day 17, the members were Ant, Butterfly and Flea, with Spider and Snail left outside, and the first at the door was a scorpion. The clubs move between animals, countries, food, science, history, sport and culture from day to day. After the fifth call the sign lights up with the rule, and Logicers links the two sources it checked the fact against.

There is no login, no tracking and no cookies, and we found no ads on the page: your streak and an album of stamps, one per club you have played, are kept in your browser. A practice mode replays yesterday's club without touching your streak. It suits players who like trivia but prefer spotting a pattern to recalling a single answer.

How to play The Club

  1. Open The Club on logicers.com and look at who is in the club and who is not.
  2. Think about what the members share that the others lack.
  3. For each of the five newcomers at the door, tap In or Out; you see at once whether you were right.
  4. After the fifth call, read the rule on the club's sign and check the linked sources.
  5. Share your result or come back after midnight for a new club.

Screenshots

The Club, day 17 at phone size: the members, the non-members and Scorpion at the door, with large Out and In buttons
The Club, day 2: Russia, United States and Australia in the club, Japan and Germany not, China at the door with Out and In buttons

Tips

  • Write down two or three possible rules at the start and use each newcomer to test them.
  • A wrong call is information: ask what rule would explain it before the next one.
  • The rule is never about spelling, so ignore letters and look at facts such as size, location or history.
  • Use practice mode to replay yesterday's club if you missed it.

Questions

When does The Club reset?

A new club arrives at midnight by your own device's clock, and it is the same club for everyone that day.

Do I need an account?

No. Logicers has no login; your streak and album are kept in your browser.

Can the rule be about the spelling of names?

No. The game says the rule is always a plain fact about the real world.

Can I play past clubs?

Practice mode lets you play yesterday's club. It does not count for your streak or album.

Ratings and reviews

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